Editing Association Video Series

Late to the party as ever, I have only just discovered the Editing Association Video Series on AOTG.

 

I was browsing for EditFest videos from by backlogged RSS feed, and found the jackpot. ACE, CCE, ASE, and MEW videos all on the same page. Wondrous.

 

Click the image below to go directly to the page.

 

AOTG: Editing Association Video Series

Employment and lifestyle choices of a freelancer

It's becoming more difficult these days to find people who have had the same job their whole lives since leaving formal education, but tv/ film freelancers go some way beyond that. Has anyone tried recently to fill in a "previous work" section on an application form (e.g. voluntary work)? That can become a lengthy process. Same when it comes to previous addreses - I've moved for my current job, I'd probably move again (after what I'm assuming will be a move back to London in early 2012), I'd like to work in other countries... and people who haven't had close experience of this sort of lifestyle just don't understand.
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Pirates Trailaaaaarrrrrrrrrrrs

The first teaser trailers are out for Pirates!

The first is the UK version, with the "In an Adventure with Scientists" tag. Based on a good old sea shanty, this is the one that most of us (in a rather informal poll around the table at lunch) prefer:

 

 

And then there's the international version, tagged "Band of Misfits". The more cynical among us wonder if the mention of science in a movie title could put some people off. Probably. Still, it's of a different tone to the first. And less claymation-Aardman, in a sense. Which would be fair - the techniques employed in the film are significantly more technologically advanced than anything they've done in a feature film before - see Wired's "How Aardman is embracing the digital age" article for further musings.

 

 

Still, public reaction so far seems to have been good, our director and producer are off out in Cancun and LA doing the initial promotional circuit, and I'm looking forward to the world finding out more about the film.

Inheriting Final Cut Pro 7 projects

I find myself in an interesting situation.

I am currently looking at a documentary project which has been started on by another editor, with a view to give feedback and possibly take some days to work on it myself. The work done so far has been in Final Cut Pro 7.

My current FCP system is 6 (Studio 2). I have had no real need until now to upgrade to Studio 3/ FCP7. Firstly I couldn't afford it, and then I was in a long-term contract (well, 1 2/3 years counts as long term in this business) elsewhere - by which point they brought out a new "update".

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The blessing and curse of stop motion

 

 

It's a defining characteristic of stop motion animation that it takes a long time to make.

I've been on Pirates! for over a year now, in previs and VFX. They've been shooting for slightly longer than that, and are due to wrap in November. The processes generally associated with 'post' have been going on for even longer than that with animatics, dialogue records, and test work-ups to get the look right.

So you'd think that with an 18 month shoot, up to 12 times the length of a 'traditional' feature shoot, that keeping track of everything in post would be easy, right? 

 

Wrong.

 

Firstly, every single shot in the film has some form of VFX work. So that's over 1000. There are often foreground plates and background plates - some of which require re-syncing in edit.

There are rig-removals, greenscreen work, and entire environments to create in situations where it is impossible or impractical to animate on the floor. The big one in a pirate movie is obviously the water. There are several options to be chosen from creatively - some form of physical element which is animated along with the character/ ship/ sail/ other movements, which may not look realistic but allows for interaction on set; seperate plates for water which may not allow for interaction with the elements, although the interactive parts could be added in VFX with the bulk of the water; or total VFX creation which is potentially infinitely (until the film needs to be released!) tweakable.

Another major consideration is the shooting schedule. A lot of features are shot within a few weeks or months, especially those which are 90 minutes or less. Our 18 month shoot needs every day of shooting, and an incredible amount of coordination by our amazing production manager. We have different sets set up on over 40 units at the last count, several sets span multiple scenes from various stages of the film.... but also the relevant puppets need to be allocated to each set. There are more of certain major characters (also allowing for costume changes where relevant), but there's still not a lot of wriggle room. The impact of this is that sometimes shots get unexpectedly bumped up the schedule, some plates can get shot months later than the plates they go with, and sometimes script or edit changes happen which require re-shoots and the un-approval of previously approved takes.

The major plus side on Pirates! for the points above is that VFX is based in the same building that the movie is actually being shot in, and we can pop along to see people and live sets when necessary - or communicate changes and changed urgencies via the walkie channels. We can request clean plates (without the models), tracking passes (with markers at specific places), chrome ball photos (for lighting ref), and clarify technical requests or potential difficulties which may require a reshoot - all within about 30 minutes of the shot being finished - before they strike the set.

 

It's an amazing experience to be a part of, and being effectively "on set" is something which a lot of editing and/or VFX people may not often get the chance to be a part of. Aardman has now run its friends and family tours of some of the sets - which was a great experience for my parents who have supported me throughout film school and subsequent employment gaps.

It's also a great chance to work with some brilliant people. Our previz and VFX crews have worked on some fantastic projects in the past, and the editing team vary in experience from those who've worked on previous Aardman productions to those with a primarily dramatic experience base. Our workflow is constantly in flux as we encounter new requirements and difficulties, and the documentation and communication also changes over time as we find better ways to do things.

 

In this way, it's a totally ideal first feature for me to be working on. We have the time to make things better, and for me to suggest things as I see them. We have constant communication with the floor and the lovely directors who are on-site and split their time between pre-production (now largely over), production, and post - which allows for an appreciation of the challenges that they all face (again, often something not encountered in a post-production environment except by way of anecdote). AND I think we're going to get a rather good film out of it.

 

For more information on Pirates!, please see the official press release.

Bye Sally

Today both my Twitter and RSS feeds have been abuzz with the news of the death of Sally Menke ACE.

 

Whilst editors are usually unseen (both on set and on screen) and therefore relatively unknown, Sally's work with Quentin Tarantino evolved to become much more than that in both areas. On any given DVD it would usually be possible to find Tarantino gushing about the importance of collaboration in the edit room as a chance to rewrite the story one last time - and the nonlinear nature of many of his films gave the general public the chance to consider work beyond the shooting stages and sets.

 

Something extra-special, though, was the way that Quentin would get his cast and crew to shoot several seconds of them greeting Sally, to keep her company in the edit room - sometimes in their own right, sometimes by way of apology after fouling up a take! I've always liked to assume that their inclusion of a "hi Sally" reel in some DVD extras (see below) was his way of letting the world in on some of their relationship. It's always seemed to me like an ideal dynamic to aspire to within a director-editor partnership.

 

So bye Sally. Your presence in the cutting room will be missed by more people than you would have known.

 

 

Working with the edit department (from the outside)

A few months ago I rather rapidly acquired a new job - my first on a feature, a stereoscopic stop-motion animation. But I'm not working in the editing department. They've been in place now for some time. I'm working in Previs and VFX. On an Avid.

Now, this was a rather contentious point. In fact, it still is. The previs reviews bring in a number of changes to the edit, where the editor isn't even present. As an editor, you become used to people making changes to the shots that you've selected - even not being present at the decision and therefore not being able to argue your case is something you have to live with on occasion. But this involves entire sequences being shaped away from the department. And is, understandably, somewhat frustrating.

I'm in a rather unique position on it all. I sympathise entirely with the editor's wish to be the one in control of these decisions. But from the previs perspective, the sequences need to be viewable at our reviews with the director. It was one of the reasons I was hired in the first place - to be able to tidy up sequences and show the director different possibilities within reviews without the entire thing having to go into the main edit suite and involve about twice as many people. But with the massively hectic schedule we have, the added complications of dialogue selects coming back on a near-daily basis, sequences being updated in edit with incoming shots and newly recorded/approved dialogue whilst they're being updated in previs to solve issues with sets, models, actions.... well, it's impossible to request the editor to attend all of our reviews, and impractical for previs notes to be given within edit reviews when there are so many feedback sessions required per sequence before they're approved.

The upshot of it all is that our approval workflow is changing on a monthly basis, as we sort out what's working and what isn't for our relative departments as well as the overall production. The meetings are vastly interesting as we all get to say what would work best for us, and then hear what that would imply for the others further down the line. It's a masterclass in communication and adaptation. And it's actually pretty damn enjoyable.
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The future's 3D?

I'm beginning to understand the appeal a bit more now that I've been able to view things such as football and rugby matches in 3D, and now that people are becoming more familiar with the techniques to correctly shoot for 3D.

I'm not bothered about the new technologies and terminologies so much. I generally enjoy the challenges and opportunities to see how new methodologies can be used in storytelling. It's the creative implications that this could have for editors, as well as the cast and crew of any given production, that concerns me.

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